
Advanced AI Behavior
Complete AI system with state machines, behavior trees, and decision-making algorithms for intelligent NPCs.
Use BlueprintReady-to-use design patterns and mechanics for your next game project
Complete AI system with state machines, behavior trees, and decision-making algorithms for intelligent NPCs.
Use BlueprintProcedural level generation system with modular components and adaptive difficulty scaling.
Use BlueprintStory-driven gameplay system with branching dialogues and meaningful player choices.
Use BlueprintBlueprint | Category | Difficulty | Time | Action |
---|---|---|---|---|
Combat System Turn-based combat with special abilities |
Combat | Intermediate | 2-3 hours | Use |
Inventory Management Drag-and-drop inventory with equipment slots |
Systems | Beginner | 1-2 hours | Use |
Save System Persistent data storage and loading |
Systems | Beginner | 30-60 min | Use |
Audio Manager Dynamic music and sound effect system |
Audio | Intermediate | 1-2 hours | Use |
UI Framework Modular user interface system |
UI/UX | Advanced | 3-4 hours | Use |
Pathfinding A* pathfinding with obstacle avoidance |
AI | Advanced | 2-3 hours | Use |
Dialogue System Branching conversations with character emotions |
Narrative | Intermediate | 2-3 hours | Use |
Procedural Terrain Heightmap generation with biomes |
Level Design | Advanced | 3-4 hours | Use |
Quest System Dynamic quest generation and tracking |
Systems | Intermediate | 2-3 hours | Use |
Multiplayer Framework Client-server architecture with synchronization |
Networking | Advanced | 4-6 hours | Use |
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