Blueprints

Ready-to-use design patterns and mechanics for your next game project

Featured Blueprints

Advanced AI Behavior

Advanced AI Behavior

Complete AI system with state machines, behavior trees, and decision-making algorithms for intelligent NPCs.

Advanced 2-3 hours
AI Programming
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Dynamic Level Design

Dynamic Level Design

Procedural level generation system with modular components and adaptive difficulty scaling.

Intermediate 1-2 hours
Level Design Procedural
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Narrative Integration

Narrative Integration

Story-driven gameplay system with branching dialogues and meaningful player choices.

Intermediate 1-2 hours
Narrative Dialogue
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All Blueprints

Blueprint Category Difficulty Time Action
Combat System
Turn-based combat with special abilities
Combat Intermediate 2-3 hours Use
Inventory Management
Drag-and-drop inventory with equipment slots
Systems Beginner 1-2 hours Use
Save System
Persistent data storage and loading
Systems Beginner 30-60 min Use
Audio Manager
Dynamic music and sound effect system
Audio Intermediate 1-2 hours Use
UI Framework
Modular user interface system
UI/UX Advanced 3-4 hours Use
Pathfinding
A* pathfinding with obstacle avoidance
AI Advanced 2-3 hours Use
Dialogue System
Branching conversations with character emotions
Narrative Intermediate 2-3 hours Use
Procedural Terrain
Heightmap generation with biomes
Level Design Advanced 3-4 hours Use
Quest System
Dynamic quest generation and tracking
Systems Intermediate 2-3 hours Use
Multiplayer Framework
Client-server architecture with synchronization
Networking Advanced 4-6 hours Use

Browse by Category

AI Systems

AI Systems

Intelligent behaviors, pathfinding, and decision-making systems

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Game Systems

Game Systems

Core gameplay mechanics and foundational systems

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UI/UX

UI/UX

User interface components and interaction systems

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Audio Systems

Audio Systems

Sound management and dynamic audio experiences

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Level Design

Level Design

Procedural generation and level construction tools

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Networking

Networking

Multiplayer and online functionality frameworks

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